# Tinpatch

- Project Name: Tinpatch
- Preferred X Username: tinpatchxyz
- X Display Name: Tinpatch
- Tagline: Small town. Your rules.
- X Bio: A pocket town with sharp edges and warm windows. Collect bolts, build your 25 plots, and keep a postcard of the place you made.
- Short Introduction: Tinpatch turns a small square of land into a personal building table. Shape cottages, mills, gardens, workshops, and markets into a town that feels like yours, then keep its save file and a postcard.
- Token Name: Tinpatch
- Token Ticker: TINP
- Token Description: Tinpatch is a miniature town builder where twenty-five plots become a personal patchwork of cottages, mills, gardens, workshops, and markets. Collect bolts, choose between expansion and upgrades, switch from daylight to warm windows, and keep your creation through local saves and downloadable postcards.

## Pre-launch Tweet 1

```text
A roof, a handful of bolts, and a suspicious amount of ambition.

Tinpatch starts small: a little town you can actually shape, one plot at a time.
```

![A single folded tin cottage begins a white tile town](pre-launch-1.png)

## Pre-launch Tweet 2

```text
The mill wants a plot. So does the garden.

Twenty-five squares sounds roomy until you start making choices. Tinpatch gives every little building a place in your plan.
```

![A miniature tin windmill comes together above a building tile](pre-launch-2.png)

## Project Launch Tweet

Publish after the website is verified accessible; replace token placeholders only after confirmation.

```text
Meet Tinpatch: a pocket town you build with bolts.

Choose your buildings, grow them, and keep a postcard.
https://www.tinpatch.xyz/

Planned token: Tinpatch
$<ticker>
CA: <ca>
```

![Tinpatch miniature town with the line Small town. Your rules.](project-launch.png)

## Follow-up Tweet 1

```text
A market earns its place. A garden makes the place yours.

With only 25 plots, your little town becomes a record of what you chose to leave room for. There is no infinite suburb hiding beyond the edge.
```

![Twenty-five tiles leave room for deliberate building choices](follow-up-1.png)

## Follow-up Tweet 2

```text
Before giving the next empty plot away, look at the cottage you already have.

Buildings can reach level 5. Upgrading raises their local bolt income while keeping the footprint. Small towns can grow inward, too.
```

![A modest cottage beside its expanded counterpart](follow-up-2.png)

## Follow-up Tweet 3

```text
Orange roofs. Navy walls. A windmill with a very serious silhouette.

This little town borrows its character from folded tin: crisp roofs and clear shapes that still read when all 25 plots start getting busy.
```

![An orange folded metal roof meets a crisp navy cottage](follow-up-3.png)

## Follow-up Tweet 4

```text
The layout is identical. The feeling isn't.

Switch your town to night and the windows become the landmarks. That cottage beside the mill suddenly looks like somewhere to come home to.
```

![Warm orange windows illuminate the miniature night town](follow-up-4.png)

## Follow-up Tweet 5

```text
One collection adds 25 bolts. A garden costs 80; a workshop asks for 240.

That little parts pile keeps turning into a choice: add something modest now, or save room and bolts for a bigger piece of town.
```

![A tray of metal bolts beside a small orange cottage](follow-up-5.png)

## Follow-up Tweet 6

```text
The mill beside the cottage was your decision. Keep a copy of it.

Export your town's save file, then import it when you want that exact patch back. A small place deserves a proper backup, even when it fits on 25 squares.
```

![An archival tin holds a miniature town as a local save metaphor](follow-up-6.png)

## Follow-up Tweet 7

```text
A postcard remembers the garden you kept instead of another workshop.

Export your town as a PNG and keep that version of the place. The best detail might be the one that made no sense to anyone but you.
```

![A miniature town preserved on a printed postcard](follow-up-7.png)
